
There are three modes here – the story, survival mode where you can lose weeks trying to make your own stories, and challenge mode for the hardest Bear Grylls amongst you. I would highly recommend giving The Long Dark a go, especially if you’re after something different and love the idea of a survival sim with an interesting story. The cut scenes are well acted, even though they sometimes gave up on the voiceover and just put in text – which is a shame as it breaks the narrative up. Voiceover work is good, with some effective noises and grunts to show the pain and effort of survival. The soundtrack is stunning, delivering haunting moments within a very subtle piano score that comes into the fray at just the right moments. Menus and items are all neatly designed – at least once you get over the initial controls – and it’s a handy little system. In the story mode I really began to like the cut scenes and the way they are crafted. The lighting and the effects make a brutal landscape come alive and are beautiful to watch and spend time in. The game looks brilliant with its almost watercolour tones too. But the good news is that I am very intrigued to find out more and aside from a couple of animation glitches and a few floating items, there is nothing so horrible that will put anyone off playing. The only problem I have with the story at the moment is that there are three more episodes to come further down the line, so I feel I still can’t judge the game as a whole yet without that conclusion. There is a fair chunk of gameplay with both episodes coming to around 15 to 20 hours of game time. When you do meet someone or read a personal bit of information from someone, it’s a jolt to the system because you’re so used to your own solitude. “A quiet apocalypse” is what the creator calls this game and he’s spot on because it’s a game about being alone at the end of the world. It all works well and the actual mystery is brilliant, with some strange hints and twists along the way. The mission quests are normally ‘find this’, or ‘go over there and collect food for an NPC’ style affairs. If you get that right you’re halfway to successfully surviving in The Long Dark. The gameplay is basically a great mixture of inventory management, crafting and resource hunting. Others will argue, and fairly, that the great thing about the survival mode is that you create your own stories by just living and exploring. The story mode is great for a gamer like me who needs a purpose and a good through line. The juicy dilemmas this games offers up are what makes the moments in the bleakness amazing. If it attacks you, then you can fend it off, but that in turns risks the chance of injury and infection… but at least you can eat them and use their hide for warmth and crafting purposes. I had one that I tried to get away from and as I kept looking back it was always there in the distance, stalking. If they catch your scent, or get you in their eye line, they will track you and hunt you all the way across the landscape.
THE LONG DARK GUIDE HOW TO
The wolves are the most annoying thing out there, but it becomes highly fascinating to try and work out how to tackle them. You run into strange abandoned buildings, even stranger NPCs and lots of bloody wolves. The plane crashes and you basically go searching for her to find out what has happened to the world.

In the story mode you play a pilot who has taken an ex on a mysterious field trip into the wilderness. It becomes addictive and the hours seem to fly by, and all you’ve seemed to do in that time is find some safe drinking water. But please don’t because after that a strange calm comes upon you and you embrace the wilderness and the horrors it has to offer.

The first hour of The Long Dark is the toughest and you might want to switch the game off after finding yourself freezing to death or dying of hunger.

But I need to cook the meat up or it will kill me. Harvest that… using more calories and getting colder while I go about it. How do you start a fire? Maybe I’ve some matches from the plane. How do you that? Collect sticks, and paper. Then before you can take a breath you have to get warm before hypothermia sets in, so you need to start a fire. Straight away you have to find and craft a bandage to stop yourself bleeding to death. You start the game in and amongst a plane wreck, deep in the freezing Canadian wilderness. And it is in the story where I want to start talking first.
